Deadlock Timers

Every timer on one board — build it up as you memorize.

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There's a lot here — that's the point, and it's overwhelming at first. Turn everything off, switch on Jungle, and add a category back each time one feels automatic.

Match Timeline

Reference

Full numbers for everything currently toggled on — no hovering required.

How to use this board

Deadlock has an absurd number of timers, and seeing all of them at once is genuinely overwhelming — nobody memorizes this board in one sitting, and you shouldn't try.

Instead, build it up:

  1. Hit None, then toggle on just Jungle — boxes and camps carry your early game.
  2. Once those respawns feel automatic, add Powerups.
  3. Keep layering: Guardians & Walkers windows, then Urn, Rift, Mid Boss, Troopers.
  4. Turn a category off once you know it cold — a smaller board is a faster glance.

Hover (or tab to) anything on the timeline for the full story. Solid diamonds are spawns, hollow diamonds are breakpoints, bars show durations and phases, and the red→green ramps show when objectives stop resisting damage. Your toggles are remembered between visits.

Playing right now? Hit Start on the clock at the match horn — the board shows a NOW line, pulses anything spawning in the next 45 seconds, and lists what's next. If the clock drifts from the game, drag the NOW line along the timeline or nudge with ±1s / ±5s.

Timings sourced from Deathy's video guide and the Deadlock Wiki. Valve moves these numbers between patches.